LoL, League of Legends Counter Tips

Azir

Azir

MageMarksman

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands

Cooldown: 14/12/10/8/6

Cost: 70/80/90/100/110

Range: 740

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Arise!

Cooldown: 1.5

Cost: 40/35/30/25/20

Range: 525

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

Shifting Sands

Cooldown: 22/20.5/19/17.5/16

Cost: 60

Range: 1100

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Emperor's Divide

Cooldown: 120/105/90

Cost: 100

Range: 250

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

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