Azir
MageMarksman
Shurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
Cooldown: 14/12/10/8/6
Cost: 70/80/90/100/110
Range: 740
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise!
Cooldown: 1.5
Cost: 40/35/30/25/20
Range: 525
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Shifting Sands
Cooldown: 22/20.5/19/17.5/16
Cost: 60
Range: 1100
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide
Cooldown: 120/105/90
Cost: 100
Range: 250
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
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