Draven
Marksman
League of Draven
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Spinning Axe
Cooldown: 12/11/10/9/8
Cost: 45
Range: 300
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush
Cooldown: 12
Cost: 40/35/30/25/20
Range: 1000
Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside
Cooldown: 18/17/16/15/14
Cost: 70
Range: 1050
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Whirling Death
Cooldown: 100/90/80
Cost: 100
Range: 20000
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
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