Ezreal
MarksmanMage
Rising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Mystic Shot
Cooldown: 5.5/5.25/5/4.75/4.5
Cost: 28/31/34/37/40
Range: 1150
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Essence Flux
Cooldown: 8
Cost: 50
Range: 1150
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Arcane Shift
Cooldown: 26/23/20/17/14
Cost: 70
Range: 475
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Trueshot Barrage
Cooldown: 120/105/90
Cost: 100
Range: 25000
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
On laning, Ezreal is not good at clearing minion waves. Push him inside his tower so he miss many.