Gnar
FighterTank
Rage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
Boomerang Throw / Boulder Toss
Cooldown: 20/17.5/15/12.5/10
Cost: -
Range: 1100
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.
Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
Hyper / Wallop
Cooldown: 7
Cost: -
Range:
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.
Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
Hop / Crunch
Cooldown: 22/19.5/17/14.5/12
Cost: -
Range: 475
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.
Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
GNAR!
Cooldown: 90/60/30
Cost: -
Range: 590
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
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