Rammus
Tank
Spiked Shell
Rammus' basic attacks deal bonus magic damage, scaling with his Armor.
Powerball
Cooldown: 16/13.5/11/8.5/6
Cost: 60
Range: 300
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl
Cooldown: 7
Cost: 40
Range: 300
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him.
Frenzying Taunt
Cooldown: 12
Cost: 50
Range: 325
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
Soaring Slam
Cooldown: 90
Cost: 100
Range: 25000
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
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