LoL, League of Legends Counter Tips

Rumble

Rumble

FighterMage

Junkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter

Cooldown: 10/9/8/7/6

Cost: -

Range: 600

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Scrap Shield

Cooldown: 6

Cost: -

Range: 20

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Electro Harpoon

Cooldown: 0.5

Cost: -

Range: 850

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

The Equalizer

Cooldown: 130/105/80

Cost: -

Range: 1750

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

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