Ryze
Mage
Arcane Mastery
Overload
Cooldown: 5
Cost: 40/38/36/34/32
Range: 1000
Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.
On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
Rune Prison
Cooldown: 11/10.5/10/9.5/9
Cost: 40/55/70/85/100
Range: 615
Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
Spell Flux
Cooldown: 3.5/3.25/3/2.75/2.5
Cost: 35/45/55/65/75
Range: 615
Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
Realm Warp
Cooldown: 180/160/140
Cost: 100
Range: 3000
Passively, Overload deals even more damage against targets with Flux.
On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
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