origins and classes
Origins
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Demon
Demons basic attacks have a 40% chance to burn 20 mana from their target and return mana to the attacker.
2Return 15 mana back to attacker
4Return 30 mana back to attacker
6Return 45 mana back to attacker
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Dragon
2Dragons are immune to 75% Magic damage
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Exile
1If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health.
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Glacial
On hit, Glacials have a chance to stun for 1.5s.
220% chance
433% chance
650% chance
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Hextech
When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 5 seconds
2Within 1 hex
4Within 2 hexes
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Imperial
Imperials deal Double Damage.
21 random Imperial
4All Imperials
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Noble
Nobles grant +50 Armor and Magic Resist and heal for 30 on hit
31 random ally
6All allies
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Ninja
Ninjas gain a percentage of Attack Damage.
11 Ninja only: Ninja gains +50 Attack Damage & Ability Power
44 Ninjas: All Ninjas gain +80 Attack Damage & Ability Power
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Pirate
3Earn up to 4 additional gold after combat against another player.
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Phantom
2Curse a random enemy at the start of combat, setting their HP to 100.
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Robot
1Robots start combat at full mana
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Void
21 Random Void unit deals True Damage.
4All Void units deal True Damage.
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Wild
Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10% Attack Speed.
2Wild allies only
4All allies and their basic attacks can't miss
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Yordle
Attacks against ally Yordles have a chance to miss.
330% chance to miss
660% chance to miss
990% chance to miss