Hecarim
FighterTank
Warpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Rampage
Cooldown: 4
Cost: 28/26/24/22/20
Range: 350
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Spirit of Dread
Cooldown: 14
Cost: 50/55/60/65/70
Range: 525
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Devastating Charge
Cooldown: 20/19/18/17/16
Cost: 60
Range: 300
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows
Cooldown: 140/120/100
Cost: 100
Range: 50000
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Unfortunately, there are no tips to be displayed.
Be the first to write!