Kindred
Marksman
Mark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Dance of Arrows
Cooldown: 9
Cost: 35
Range: 340
Kindred tumbles and shoots up to three arrows at nearby targets.
Wolf's Frenzy
Cooldown: 18/17/16/15/14
Cost: 40
Range: 560
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Mounting Dread
Cooldown: 14/12.5/11/9.5/8
Cost: -
Range: 500
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Lamb's Respite
Cooldown: 180/150/120
Cost: 100
Range: 500
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
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