LoL, League of Legends Counter Tips




Break the Mold

Rell attacks slowly but steals her target's Armor and Magic Resist on hit, dealing bonus damage based on the amount stolen.

Shattering Strike

Cooldown: 9/8/7/6/5

Cost: 50

Range: 700

Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.

Ferromancy: Crash Down

Cooldown: 11

Cost: 40

Range: 550

Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • Attract and Repel

    Cooldown: 18/16.25/14.5/12.75/11

    Cost: 40

    Range: 1500

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.

    Magnet Storm

    Cooldown: 120/100/80

    Cost: 100

    Range: 200

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.

    Counter Tips

    Add a counter tip

    Unfortunately, there are no tips to be displayed.
    Be the first to write!