Zac
TankFighter
Cell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Stretching Strikes
Cooldown: 14/12.5/11/9.5/8
Cost: -
Range: 800
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Unstable Matter
Cooldown: 5
Cost: -
Range: 350
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Elastic Slingshot
Cooldown: 22/19/16/13/10
Cost: -
Range: 300
Zac attaches his arms to the ground and stretches back, launching himself forward.
Let's Bounce!
Cooldown: 120/105/90
Cost: -
Range: 300
Zac bounces four times, knocking up enemies hit and slowing them.
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