Ziggs
Mage
Short Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb
Cooldown: 6/5.5/5/4.5/4
Cost: 50/55/60/65/70
Range: 850
Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge
Cooldown: 20/18/16/14/12
Cost: 80
Range: 1000
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Hexplosive Minefield
Cooldown: 16
Cost: 70/80/90/100/110
Range: 900
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Mega Inferno Bomb
Cooldown: 120/95/70
Cost: 100
Range: 5000
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
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