LoL, League of Legends Counter Tips

Ziggs

Ziggs

Mage

Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb

Cooldown: 6/5.5/5/4.5/4

Cost: 50/55/60/65/70

Range: 850

Ziggs throws a bouncing bomb that deals magic damage.

Satchel Charge

Cooldown: 20/18/16/14/12

Cost: 80

Range: 1000

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Hexplosive Minefield

Cooldown: 16

Cost: 70/80/90/100/110

Range: 900

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Mega Inferno Bomb

Cooldown: 120/95/70

Cost: 100

Range: 5000

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

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